Mage - Dwarf

Starting Resources: 6 Base Mines and 7 Base Powerstones

Usable Items (UI): Miscellaneous / Mage

Life Points (LP): 2

Skill Level (SL): 35

Innate Ability: Alchemy 3 to 1 - convert 3 gold pieces to 1 power point or vice versa on any turn. Cast a Spell Skill 20 Powerbolt for 3 power points any turn. Cast a Spell Skill 20 (Items) / 15 (Relics) Shatter for 3 power points on your turn. Cast a Protection Level 20 Shield on any creature, any turn for 3 power points.

Origin: Dwarves have over the ages, honed their mining skills to near perfection. Living in the mountainous regions of Skygate, they tunnel out huge underground cities and amass great treasures. Dwarves are constantly training Mages and Warriors to protect their wealth. Dwarves trade freely with the elves. In exchange for gold and jewels, the elves give the dwarves wine and other precious items.

Usable Items (UI): Structure

Integrity Points (IP): 2

Defense Level (DL): 50

Innate Ability: The Tower protects the Mage from most forms of Targeted, Directed and Melee attacks. It allows the Mage to oversee his army, invoke Spells, Scrolls and utilize equipped Items and controlled Relics from the saftey of the Tower. Although the Mage can step out of their Tower during the game, this is a life threatening move... All Towers have the same stats; the reason for this is that you can customize the Tower with Items and Relics. Choose a Tower that floats you boat and siege on!